What is Progress?

What is Progress?

What is Progress? Jonathan Poland

Progress is the advancement of positive and lasting change that has a significant impact. It can be challenging to determine what constitutes progress, as short-term improvements may have negative long-term consequences. Identifying and measuring progress requires careful analysis and evaluation, as well as an understanding of the potential long-term effects of changes. The following are illustrative examples of progress.


A cacophony is an unbelievably complex and disorganized process. This is a good way to describe the history of progress whereby societies, cultures, groups and individuals all go in different directions that are mostly unproductive but progress nevertheless does occur with a process of emergence whereby seemingly random processes produce elegance.

Survival of the Fittest

Knowledge, concepts, language, technology and culture only survive over the long term where they are useful in some way. Thousands of trendy new words, ideas, technologies and cultural inventions may occur this year but only one or two of these may still exist a thousand years from now. For example, the steam engine once seemed far more advanced than the bicycle but the bicycle has survived where the steam engine has become irrelevant. It is fully possible, or perhaps likely, that the bicycle will also outlive the automobile.


Automation is the practice of replacing human toil with the work of machines. In theory, this has large scale advantages for society as it can produce material abundance and free humans to do work that is pleasing to them. This can also be applied in ways that harm quality of life such as automated monitoring as a tool of oppression.


Development is improvement in the quality of life of a nation with the infrastructure, institutions and capital that allow for increased stability, efficiency, productivity and growth. Economic production and growth has a reciprocal relationship with quality of life such as education, health and culture. For example, education builds up talent and knowledge. At a national level, this is known as human capital. Human capital increases growth which allows for more investment in education in a virtuous cycle.


Invention is the creation of non-obvious value. In some cases, this represents a leap forward that creates progress often accompanied with negatives such as disruption and risk. For example, the automobile greatly improved the speed of transportation and had broad unintended consequences such as making cities far more spread out. Inventions often propel things forward in a cold and random way. It is up to society and culture to adapt invention to create actual improvements to quality of life.

Continuous Improvement

The process of measuring, improving and measuring again. This can allow technology, products and services to rapidly improve. For example, according to Moore’s Law computer speeds double every 18 months.

Long Tail

Long tail is the ability for everyone to participate in processes that were previously dominated by professionals, experts and industry insiders. The first example of this was social media that challenged the overwhelming dominance of a handful of media companies by allowing anyone to publish information and commentary to the world. In the future, every profession is likely to be challenged by the long tail. People may be able to meaningfully participate in any domain with the assistance of powerful tools such as artificial intelligence. For example, software that allows anyone to design architecture that is structurally sound that conforms to all standards and constraints.


Dematerialization is the tendency for things to become lighter, smaller and to use less resources. This includes full or partial virtualization whereby previously physical things and experiences can occur without any materials at all.

Economies of Scale

Goods are invented and launched to market at small scale. If there is demand, they will be produced at ever greater scale and efficiency allowing for cost reductions. Economies of scale creates immense value and makes things as affordable as possible for the masses. For example, computers once cost millions of dollars and were only accessible to governments and corporations. At present, there are an estimated 3.5 billion smart phones in the hands of people that are all far faster than historical supercomputers. This has democratized access to computing and information.

Commoditization of Experience

In a market economy, producers rush to meet every customer need with products and services. As such, they produce goods that simulate every element of the human experience. It could be argued that this is problematic as commodities begin to substitution for authentic experience. For example, a luxury item intended to produce social status that is more traditionally obtained through admirable behavior and accomplishment.


Myopia is the belief that strategies that have worked in the past will continue to work in the present. This is a failure of imagination that can lead to false progress. For example, a nation that has experienced rapid economic growth that reacts to the inevitable decline in this growth rate with destructive policies designed to keep this growth going at any cost.

Mike Tyson

Everyone Has a Plan Until They Get Punched in the Mouth. Plans for progress often backfire based on logic that fails to consider the realities of life and systems. The real world is unbelievably complex and probabilistic such that you don’t really know how a plan will work out until it is thoroughly tested or implemented. For example, early 20th century American Progressives had arguments for the prohibition of alcohol that were generally well-intentioned and logical. However, prohibition backfired in a spectacular way that they had not anticipated such that alcohol consumption was simply pushed into the underground economy.

Confusion of Means & Goals

The tools of progress such as science, technology and engineering are cold and indifferent to the human condition. These tools can be directed by society and culture to produce human progress. Where the opposite occurs, people may become the tools of their tools. For example, an algorithm that uses human interaction to understand behavior that then uses this information to shape human behavior towards repetitive and compulsive actions that make people unhappy but help the algorithm to optimize some metric.


The past passes down value to the present known as heritage that can include tangible things such as architecture and intangible culture such as folklore. Where change destroys heritage it can create negative value. For example, most Japanese castles were intentionally destroyed in the late 19th century as Japan struggled to modernize, industrialize and militarize to catch up to the West.

Economic Bads

An economic bad is negative value created by economic activity such as pollution or workplace injuries. In many cases, the producer and consumer don’t pay the cost of the economic bad such that they may be created in an unconstrained way. This can represent economic growth that is actually producing net negative value.

Precautionary Principle

The precautionary principle is the idea that the burden of proof for product safety is on the side of the producer. This is intended to create economic growth that represents real progress. For example, the precautionary principle counters the historical tendency for dangerous and destructive products to be released into the market and environment with the burden of proof on consumers and communities to get them removed from the market, a process that may take decades.

Creative Destruction

Creative destruction is the process by which events that look like setbacks actually create long term progress. For example, the failure of a large old firm that is inefficient frees up talent, capital and market share. This allows more competitive and capable firms to grow.


Idealism is the belief that ideas create the world and not the other way around. For example, the tendency for fiction to become reality as it inspires invention and change. As such, progress in visions of the future can translate to real progress as inventive people may work to make these visions a reality.

Rights & Freedoms

People want freedom but also benefit from constraints such as norms that allow for peace, cooperation and community. Progress occurs where human freedom increases without decreasing the capacity for meaningful cooperation, comradery and shared experience.


Progress can be measured with objective metrics such as GDP or life expectancy. Alternatively, it can be measured in terms of subjective well-being by asking people to rate their life satisfaction or general happiness. In many cases, happiness eludes the rich, educated and healthy such that this is viewed as the greater goal that is more difficult to achieve than mere material success.

Problem Solving

Humans have a remarkable capacity to solve problems. This often represents a clear and unambiguous type of progress. For example, humanity completely eradicated a terrible disease known as smallpox by 1980 that had killed around 500 million people over the course of the last hundred years of its existence.


Generally speaking, progress adds complexity. This doesn’t mean that complexity is inherently good as all else being equal it’s better to do things as simply as possible. Once a complexity is adopted it is difficult to revert to a simpler state. For example, once people are connected to global information networks such as the internet they find it difficult to cope with being detached for long. As such, history moves in a one-way direction towards greater complexity.

Accelerating Change

Each step forward tends to make the next step easier and faster. For example, the ever increasing speed of computers and decreasing cost of computation allow for ever faster advancement in every human domain.

Learn More
Top-down vs Bottom-up Jonathan Poland

Top-down vs Bottom-up

Top-down and bottom-up are opposing approaches to thinking, analysis, design, decision-making, strategy, management, and communication. The top-down approach begins with…

Dispute Risk Jonathan Poland

Dispute Risk

Dispute risk refers to the potential for a disagreement or conflict to arise in a business context, resulting in negative…

Needs Identification Jonathan Poland

Needs Identification

Needs identification is the process of discovering and understanding a customer’s needs, constraints, pain points, and motivations. This is a…

Procurement Jonathan Poland


Procurement is the process of acquiring goods or services from external vendors or suppliers. It is an essential part of…

Big Picture Thinking Jonathan Poland

Big Picture Thinking

“The big picture” refers to the broadest possible perspective that can be taken in a thought process. Big picture thinking…

What is a Market? Jonathan Poland

What is a Market?

A market is a place or platform where buyers and sellers come together to exchange goods and services. Markets can…

Incident Management Jonathan Poland

Incident Management

Incident management is a process that involves the organization and coordination of efforts to address and resolve information technology incidents.…

What is the Snob Effect? Jonathan Poland

What is the Snob Effect?

The snob effect refers to the phenomenon of a brand losing its prestige and exclusivity as it becomes more widely…

Beautiful Words Jonathan Poland

Beautiful Words

Beautiful words are words that have a mysterious, wondrous, or charming quality. They can also have a dark or conflicted…

Content Database

Search over 1,000 posts on topics across
business, finance, and capital markets.

What is a Business Case? Jonathan Poland

What is a Business Case?

A business case is a document that presents a proposal for a project, strategy, or course of action. It is…

Net Nuetrality Jonathan Poland

Net Nuetrality

Net neutrality is the principle that all internet traffic should be treated equally, without discrimination or preference given to certain…

Scarcity Marketing Jonathan Poland

Scarcity Marketing

Scarcity marketing is a strategy that involves creating a perception of limited availability for a product or service. This strategy…

What is Feasibility? Jonathan Poland

What is Feasibility?

Feasibility refers to the extent to which something is practical or achievable. It can be evaluated on a scale ranging…

Digital Goods Jonathan Poland

Digital Goods

Digital goods are products that are delivered and consumed in digital form, rather than as a physical object. These goods…

What is an Exit Interview? Jonathan Poland

What is an Exit Interview?

An exit interview is a formal meeting or conversation that takes place when an employee is leaving an organization, regardless…

Fixed Assets Jonathan Poland

Fixed Assets

Fixed assets are long-term physical resources that are used in a business to produce goods or services. They are also…

Customer Relationships Jonathan Poland

Customer Relationships

Customer relationships refer to the interactions between a business and its potential, current, and former customers. These interactions can take…

What is a Trade Show? Jonathan Poland

What is a Trade Show?

A trade show is an industry-specific event where businesses in a particular sector showcase their products, services, and innovations to…