strategy

Customer Service

Customer Service Jonathan Poland

Customer service is the practice of providing support, assistance, and guidance to customers before, during, and after a purchase. This can include activities such as answering customer questions, providing product information, offering technical support, and handling complaints and returns. Customer service is an essential part of the customer experience and can have a major impact on customer satisfaction and loyalty.

Effective customer service involves providing timely, accurate, and helpful assistance to customers. This can be done through a variety of channels, such as phone, email, chat, or in-person. In order to provide high-quality customer service, companies need to have well-trained and knowledgeable staff who are able to handle a wide range of customer inquiries and issues.

Good customer service can help to build trust and loyalty with customers. By providing timely, helpful assistance, companies can demonstrate that they value their customers and are committed to meeting their needs. This can help to increase customer satisfaction and retention, leading to higher sales and revenue.

On the other hand, poor customer service can damage a company’s reputation and lead to customer frustration and dissatisfaction. This can result in lost customers and revenue, as well as negative word-of-mouth and online reviews. Therefore, it is important for companies to prioritize customer service and invest in the training and support necessary to provide high-quality assistance to customers.

In conclusion, customer service is an essential part of the customer experience and can have a major impact on a company’s success. By providing timely, helpful, and accurate assistance to customers, companies can build trust, increase satisfaction, and improve their bottom line. The following are examples of measurable customer service goals.

Customer Satisfaction

Customer satisfaction is a measure of customer experience that is determined by simply asking customers to rank their satisfaction on a scale. Improve customer satisfaction by planning for common service interactions and reviewing ways that service can succeed or fail. Goal: customer satisfaction to 80% or higher.

Churn Rate

Churn rate is the percentage of your customers who cancel their accounts in a period of time, usually a month. Reduce the churn rate of customer accounts by automatically informing them when there is a problem with their service and updating them as to when the issue is expected to be resolved. Goal: reduce churn to 5.7% per month from the current rate of 6.6%

Customer Experience

Measuring specific elements of the customer experience. Increase the number of customers who are granted complementary early check-in by 60% by updating the status of rooms every 40 minutes as opposed to the current process that can take as long as 3 hours.

Customer Perceptions

Measuring specific elements of the customer experience in terms of customer perceptions. Increase the percentage of customers who rate our self-service tools as useful to 65% from the current rating of 15%.

Response Time

The response time for customer requests such as a question submitted through digital channels. This is usually measured as the time from customer request to a response by a person. In other words, automated responses are often not included.
Increase response time for order inquiries by 44% to 3 hours or less.

Turnaround Time

Turnaround time measures end-to-end service times from the customer’s perspective. Decrease the turnaround time for drink orders to rooms to 7 minutes from 18 minutes.

Throughput

Throughput is the amount of work completed in a period of time. Increase the throughput of the customer service desk to 2.6 guests a minute for the morning rush by streamlining the checkout process.

Service Quality

Measuring elements of service quality and targeting improvements. Increase the on-time performance of high speed train services to 99.5% from the current rate of 98.9%.

Interaction Quality

The quality of customer interactions such as the percentage of customers who feel that a question was answered well. Improve the percentage of order cancellation requests that result in a canceled order by requiring partners to accept cancellation requests if the order hasn’t been sent yet. Target: improve successful order cancellations to 70% from the current rate of 45%.

Productivity

Productivity measures such as the number of passengers checked-in by an airline counter per employee per hour. Improve check-in productivity to 23 passengers per representative per hour by assigning staff to help customers with self-service check-in.

Service Levels

Service levels are goals for the performance of a service such as the call abandonment rate of a call center. Reduce call abandonment rate to 8.4%.

Quality Control

Quality control is the practice of measuring and monitoring service quality. Increase quality control monitoring by 40% to 1.2 million calls a month.

Revenue

Customer service teams may have revenue generating functions. Generate revenue from upgrades at the check-in counter of $1.2 million a month.

Sales Volume

Sales volume is the practice of counting revenue in units. Generate 1200 upgrades to business class at the check-in counter each month.

Cost Effectiveness

Cost effectiveness is the cost required to produce a desired result. Reduce the cost of customer referrals by 11% to $87.40.

Customer Acquisition Cost

Customer acquisition cost is the total cost of obtaining a new customer. Reduce customer acquisition cost to $211 by introducing rewards for customer referrals.

Customer Lifetime Value

Customer lifetime value is the average total spend of a customer before you lose them to a competitor. This is a function of churn and revenue per customer per month. Increase customer lifetime value to $5,000 by offering more rewards for frequent stays.

Customer Recovery

The percentage of customers who were at risk of leaving who you manage to retain. Improve customer recovery to 50% by offering to wave fees for a year when customers of more than 5 years try to cancel their accounts.

Share of Wallet

Share of wallet is the percentage of customers spend on a product category that goes to you. Increase share of wallet to 40% for private banking clients.

Occupancy Rate

Occupancy rate is the utilization of a space for a customer that occurs at a time and a place such as a seat on a flight. Improve the dinner time occupancy rate of the 3rd floor restaurants to 80% by offering coupons to guests at check-in.

Attach Rate

Attach rate is the percentage of customers who accept an upsell offer. Increase the attach rate for inflight duty free purchases to 9.5% by providing a catalog in the seat pocket on each eligible flight.

Ratings & Reviews

Targets for ratings, reviews and social media feedback. Improve ratings for the hotel to above 4 stars on popular travel sites by aggressively offering free upgrades at check-in to fully utilize our inventory of premium rooms.

Feedback & Engagement

Targets for gathering feedback, ratings and ideas from customers. Engage customers to get their ideas. Target: 20 or more customer ideas for service improvement documented by customer advocates.

Complaint Count

The number of complaints, issues or problems that are reported to you by customers. Reduce customer complaints about construction noise by explaining the current situation when they book a room and again when they check-in. Goal: reduce complaints by 50% and improve customer satisfaction by 10% by apologizing upfront and keeping the customer informed.

Service Culture

Service culture are intangible elements of a team that impact customer service such as attitude towards customers. Sample tone, demeanor and professional language to measure and improve the friendliness of staff at the front desk. Goal: measure 5% of interactions, baseline and improve by 20%.

Customer Needs

Customer Needs Jonathan Poland

Customer needs are the factors that make a product or service valuable to a customer. These needs can be functional, such as the ability of a restaurant to provide food and drink, or they can be more subjective, such as a customer’s preference for food that tastes good or an environment that feels safe and clean. Customer needs are important to understand because they determine the value that a product or service provides to the customer. By identifying and addressing customer needs, companies can create products and services that are more appealing and relevant to their target audience. This can help to increase customer satisfaction, loyalty, and sales. The following are common examples of customer needs.

Accessibility Accuracy & Precision
Ambience Availability
Capacity Certainty
Cleanliness Color
Comfort Compatibility
Competence Configurability
Consistency Convenience
Country of Origin Cultural Needs
Diligent Service Durability
Ease of Assembly Ease of Purchase
Efficiency Entertainment
Epic Meaning Ethical Concerns
Fast Service Features
Fit for Purpose Flexibility
Formulations Friendly Service
Functions Health & Wellness
Information Ingredients
Language Legal Terms
Location Look & Feel
Maintainability Materials
Package Sizes Package Usability
Peak Experiences Performance
Price Privacy
Product Information Product Refinement
Product Usability Quality
Quantity Relaxation
Reliability Request Turnaround Time
Respect Reusability
Risk Reduction Safety
Security Sense & Sensation
Shape & Form Sizes
Smell & Lack of Smell Social Interaction
Social Status Stability
Standards Compliance Style
Sustainability Taste
Texture Trust
Uniqueness Variety

Cost Leadership Strategy

Cost Leadership Strategy Jonathan Poland

A cost leadership strategy is a business plan that aims to reduce unit costs for a product or service to the lowest level among all competitors in an industry. This is typically achieved by becoming more efficient than the competition in a number of ways, such as using cheaper materials, streamlining production processes, or implementing advanced technologies. By reducing unit costs, a company that employs a cost leadership strategy can offer its products or services at a lower price than its competitors, making it more attractive to consumers and giving it a competitive advantage in the market.

Automation

The use of systems and robotics to reduce the amount of labor that goes into the production of a product or delivery of service. General corporate overhead can also be automated. For example, a firm that completely automates customer billing such that human involvement is minimal.

Know-How

Knowledge and knowledge processes can reduce costs. For example, an unusually skilled customer service representative may increase customer satisfaction at a hotel more than expensive renovations to rooms.

Organizational Culture

Organizational culture has a significant impact on productivity, risk management and cost reduction efforts. For example, a CEO who takes economy class flights to set an example for frugality across a firm.

Tools

Tools such as application software, equipment and machines can dramatically improve the productivity of employees. For example, a farmer with a combine harvester that breaks down once every 10 years will be more productive than a farmer with a combine harvester than breaks down every 5 hours.

Scale

Unit costs tend to drop as you achieve greater scale. This is known as economies of scale. For example, a farmer managing 500 acres of apple trees may produce a bushel of apples for $4 where a farmer managing 5 acres has costs of $7 a bushel.

Sourcing

Cost leadership depends on low input costs such that purchasing is an important consideration. Purchasing benefits from economies of scale whereby you are likely to get a bigger discount if you buy more. For example, a big box retailer that purchases a million units of shampoo a month for $2 a bottle where a family corner store buys the same product for $4 because they only purchase 20 units a month.

Location

Location has a large impact on costs such as land, labor, electricity and supplies. For example, a hotel 4 blocks from a beach may cost $5 million where a hotel the same size on the beach represents a $50 million investment. This gives the further hotel far less capital costs such as interest expense such that its cost for offering room inventory is fundamentally lower.

Design Thinking

Design Thinking Jonathan Poland

Design thinking is a process that uses design principles and techniques to solve complex problems, create new ideas, and develop innovative solutions. It involves using empathy and a deep understanding of users to create designs that meet their needs and exceed their expectations. Design thinking draws on a range of design disciplines, including urban design, architecture, product design, visual design, and software design, to provide a holistic approach to problem-solving and innovation. By using design thinking, individuals and organizations can develop creative and effective solutions to a wide range of challenges. The following are techniques and principles associated with design thinking.

Design Strategy

Design Strategy Jonathan Poland

A design strategy is a high-level plan that guides the overall approach to a design. It outlines the goals, principles, and methods that will be used to create a design that meets the needs of the user and the goals of the project. A design strategy helps to ensure that the design is cohesive, effective, and aligned with the objectives of the project.

Design to the Edges

Design to the edges an approach that attempts to make a design as useful for as many people as possible. For example, an elevator door that is friendly to people who are slow to get on and off such that it doesn’t beep at them or close on them.

Least Astonishment

Designing user interfaces to be as people expect unless there is a very good reason change it. For example, a volume knob that increases in volume as you turn to the right because this is how volume knobs have always worked such that billions of users can intuitively use your product without learning anything.

There’s More Than One Way To Do It

A design strategy that involves challenging the way that things are done including the fundamental assumptions of an industry. This is typically based on first principles as opposed to the traditions associated with an area of design. For example, a designer of an electric bus who looks at the problem space as an issue of transporting passengers. From this perspective, the design need not look like a bus at all.

Fit For Purpose

An approach to design that meets customer needs without adding anything extra such as a plain wooden desk with no ornamentation.

Less is More

Less is more is the pursuit of minimalism for minimalism’s sake such that things may be removed even if they add value. For example, a white room with no distinguishing features or useful furnishings.

More is Different

More is different is the idea that complexity often adds value in unexpected ways. For example, an organization that deploys hundreds of different technology products may be more resilient than an organization that standardizes on a single platform. This occurs because a single platform means that a single design flaw, limitation, bug or commercial dispute can completely disrupt business where an organization with technology diversity may continue to be efficient in the face of numerous bugs and problems.

Elegance

Elegance is a design that is simple because it is complex. For example, a bathtub that accepts simple voice commands and just works as expected while hiding complexities such as energy efficiency as it reheats. This may be based on extremely complex technologies such as voice recognition AI but is remarkably simple from a usability and functionality perspective.

New Complexity

New complexity is an attempt to make things as complex as possible using cutting edge technology. This is based on the philosophy that complexity beats simplicity. For example, investment bankers want big complex systems because they see complexity as a competitive advantage. To frame this more clearly, as a designer you will often be rewarded by clients for making things as big and complex as current technology allows.

Essential Complexity

Essential complexity is the process of simplifying designs as far as possible without losing value. This is an attempt to look at complexity without an ideological bent as is common within the less is more and less is a bore camps. Essential complexity is critical to engineering where you can’t just be removing things because you like the philosophy of minimalism.

Preserving Ambiguity

Preserving ambiguity is the practice of delaying assumptions until they absolutely need to be committed. For example, an urban designer who doesn’t automatically assume that a street needs to prioritize cars despite the fact that most do.

Creativity of Constraints

Creativity of constraints is the idea that early constraints and assumptions can make a design more valuable. For example, a designer of high-end ice skates who starts with the requirement that the skates be 50% lighter than any other product on the market.

Worse is Better

Worse is better is the idea that a design should not be over-optimized. For example, an architect who feels that a natural forest is better than a highly landscaped garden.

Refinement

Refinement is the process of perfecting a design. For example, a violin designer who has spent 30 years improving the same design.

Truth to Materials

Truth to materials is the principle that you not attempt to hide the true nature of materials. For example, a foam ceiling that looks like foam as opposed to having a veneer that makes it appear to be another material such as wood. Truth to materials is associated with modern design and more generally with minimalism.

Emergent Design

Emergent design is an approach that allows many participants to do their own thing. For example, a video game that allows all players to build out and share environments. This is a type of emergence.

Iterative Design

Iterative design is the practice of designing as little as possible at a point in time. For example, a software designer who never designs more than can be coded in a week.

Minimum Viable Product

Minimum viable product is the practice of getting your product in front of customers as quickly as possible. This is a flavor of iterative design that allows feedback from the customer to be incorporated in repeated cycles.

Big Design Up Front

Big design up front is the process of designing many months or years of work before work begins. For example, a city that comes up with an urban design that will take a decade to implement. This tends to be failure prone unless you continually update the design based on new information.

Naive Design

Naive design is a designer who doesn’t use their own product or who is disconnected from the cultures and lifestyles associated with a design. For example, a DJ turntable designed by an individual who is totally disconnected from contemporary music culture such that they have no idea how the product is really used.

Value Sensitive Design

A design that reflects society, culture and values. For example, a kimono that is designed in accordance with traditional patterns, colors, materials and forms as a matter of culture.

Genius Loci

Genius loci is design that reflects the spirit of a place. For example, organic architecture that uses natural materials and unassuming forms to integrate a house with a forest.

Spirit of the Times

Design that captures the spirit of a time and place. This is particularly common in architecture, fashion and product design such as a fashion designer who tries to capture the mood of a season. In architecture, spirit of the times is an important aesthetic whereby it is considered more authentic to reflect contemporary culture as opposed to rehashing historical styles. Architecture plays an important role as a long lasting element of culture that reflects its time.

Passive Design

Passive design is the process of making something non-electronic. For example, interior lighting based on light shelves and other daylighting techniques.

Speculative Design

Speculative design is design that experiments with brave ideas. This is often done as a form of influencing. For example, a design that points to some bleak future or that proposes some dramatic change. Speculative designs are rarely implemented as anything more than a prototype but can influence the long term strategy of a society, industry or organization.

Fail Often

Taking risks with design such that you expect to fail often. For example, an interior designer who experiments with prototype rooms until a client accepts a design that will span an entire building. Fail often is typically combined with fail well whereby you structure each failure to be cheap, fast and safe.

Art For Art’s Sake

Design that is produced as an artistic expression without commercial constraint such as an architect who designs their own house to express a vision they’ve had.

Decision Costs

Decision Costs Jonathan Poland

Decision costs refer to the costs associated with making a decision. These costs can take many forms, including the time and effort spent researching and analyzing options, the opportunity cost of not choosing an alternative option, and the potential risks and consequences of making a particular decision. Decision costs can also include the resources and funds that are required to implement a decision, such as the cost of hiring new employees or purchasing new equipment. In general, decision costs refer to the various costs and consequences that must be considered when making a decision.

Information Costs

The costs of researching a decision. For example, a musician who spends 35 hours learning about synthesizers before purchasing one.

Search Costs

The cost of finding what you need. For example, a musician who spends 7 hours developing a shortlist of synthesizers that meet their requirements.

Cost of Decision Making

The end-to-end cost of decision making. For example, a large organization that uses 2,200 person hours to pick a new corporate logo.

Decision Avoidance

Avoiding a decision that needs to be made. This can result in no decision at all such that the default occurs. For example, a manager who avoids a decision on how to discipline an employee such that the employee continues with their poor behavior unchecked.

Due Diligence

Due diligence is the required level of analysis required of a professional. For example, the basic expectation that a real estate agent has done enough research and validations to protect their client from fraud.

Decision Failure

Investing in a decision making process that fails to make a decision. This is a failure and shouldn’t be confused with a decision to do nothing which is often a reasonable decision.

Sunk Costs

Sunk costs are costs that have already been spent such that they aren’t recoverable. In the case of decision costs, an increasingly expensive decision process can be viewed as a sunk cost. People tend to be irrational about sunk costs. For example, they may continue with a flawed decision making process that is destined to fail because they feel that if the process is ended the sunk costs will go to waste. In reality, the sunk costs may have already gone to waste and the continuation of the decision process is making this worse and worse.

Delay Costs

The costs that run up as you fail to make a decision in a timely manner. For example, a hotel that is rapidly loosing staff that takes many months to decide how to improve employee retention. In this time, more staff may leave leading to operational disruptions, lost revenue and customer service failures.

Overthinking

Overthinking occurs where the effort spent in thinking about something isn’t likely to improve results. For example, if you spend 13 hours thinking about whether you want a white or black mobile device where both are equally unattractive.

Decision Fatigue

Decision fatigue is a decline in mental performance due to an intense or prolonged decision making process. Ironically, this can result in poor decisions due to excessive effort. For example, a consumer who drives themself to decision fatigue comparing bicycles who then makes a bad choice because they are exhausted and stressed.

Overchoice

Overchoice is a situation where people are less happy because of the large number of choices they are given. This can be examined at the level of a society where people may be quite unhappy despite freedom and variety that give them great power to make decisions in their life. Overchoice theory also has implications for marketing whereby customers become dissatisfied or avoid your offers because they are too complex a decision. For example, a telecom with unbelievably complex pricing and contract options that loses business to a firm that offers simple and comprehensible plans that involve fewer decisions.

Dealing With Ambiguity

Decision costs often inflate because people attempt to avoid ambiguity. For example, a hiring manager who overthinks a hiring decision because all three candidates gave a vague answer to an interview question. This could result in all three candidates going on to other offers and the hiring process being extended to many months or years.

Satisficing

Satisficing is a pragmatic approach to decision making that chooses an option that is “good enough” or “somewhat reasonable” in order to avoid the delays and costs of making a more optimized decision. For example, an employee who quits their job to pursue education based on the rationale that they only have one life and should live their greater dreams.

Last Responsible Moment

Last responsible moment is the practice of deferring decisions until they really need to be made. This should not be confused with decision avoidance. Last responsible moment can be quite rational as it can reduce decision costs and increase the amount of information available at decision time. For example, an IT team that only plans their work out a month in advance in order to always be working on their best ideas and the organization’s current priorities.

Customer Retention

Customer Retention Jonathan Poland

Customer retention is the practice of reducing the loss of customers to competitors. A high customer retention rate typically results in greater customer lifetime value and reduced promotional costs such as advertising. Many firms view customer retention as the result of customer experience and customer service. In many cases, satisfied customers are unlikely to defect. Here are some examples of strategies that companies can use to improve customer retention:

  • Offering high-quality products or services: This can help build trust and confidence among customers, making them more likely to continue purchasing from the company. For example, a restaurant might use fresh, high-quality ingredients in its dishes, or a clothing store might offer durable, fashionable clothing.
  • Providing excellent customer service: Customers who have a positive experience with a company’s customer service are more likely to continue doing business with the company. For example, a company might offer easy-to-use online tools for customers to track their orders or ask questions, or a store might have knowledgeable and friendly sales staff.
  • Implementing loyalty programs: These programs offer rewards or incentives to customers who continue to make purchases from the company. For example, a coffee shop might offer a punch card that gives customers a free drink after they purchase a certain number of drinks, or an airline might offer frequent flyer miles that can be redeemed for flights or other rewards.
  • Gathering and responding to customer feedback: Companies can use customer feedback to identify and address any issues that might be causing customers to stop doing business with them. For example, a company might survey its customers to find out what they like and dislike about its products or services, and then make changes based on that feedback.

Business Relationships

Business Relationships Jonathan Poland

Business relationships are the connections, interactions, and communications between a company and its stakeholders. These relationships can have value for the company, known as relational capital. In general, a company with positive relationships with its stakeholders is more valuable than a company with negative relationships and a poor reputation among its stakeholders. The following are the basic types of business relationship.

Employee Relations
The relationships between a firm and its employees including formal communications, controls, policies and informal elements such as organization culture. Employee relations is important to productivity, creativity and retention of talent. Relationships with employees also has repercussions for public relations as employees represent your firm and are a source of information for all stakeholders.

  • Employee Motivation
  • Employee Satisfaction
  • Employer Branding
  • Human Resources
  • Internal Branding
  • Leadership
  • Onboarding
  • Organizational Culture

Customer Relationships
Customer relationships encompass all interactions between your employees and your customers and all communications with customers. This includes any customer facing function such as sales, customer service and promotion.

  • Customer Is Always Right
  • Customer Loyalty
  • Customer Recovery
  • Customer Service
  • Personal Selling
  • Sales
  • Single Point Of Contact

Customer Experience
Customer experience is the end-to-end set of interactions between a customer and your brand. This is an expansive concept that includes the usability of your products and brand perceptions.

  • Brand Image
  • Customer Expectations
  • Design
  • Moment Of Truth
  • Perceived Value
  • Quality
  • Usability

Lead Users
Lead users are customers who you engage to improve your designs, marketing and customer experience. Firms may partner with customers who are influencers in a culture or industry. Alternatively, a firm may openly partner with all customers such that all customers have an opportunity to influence products and services.

  • Brand Culture
  • Customer Interviews
  • Market Research
  • Naive Design
  • Test Marketing
  • User Story
  • Voice Of The Customer

Partnerships
Developing, improving and leveraging partnerships with other businesses in areas such as promotion, distribution, supply chain, outsourcing and research & development. This includes the end-to-end process of building a productive and positive relationship with partners and managing their performance.

  • Distribution
  • Outsourcing
  • Partner Risk
  • Performance Management
  • Strategic Partners
  • Supply Chain Management
  • Value Added Resellers

Investor Relations
The process of raising capital for your business and managing relationships with investors, creditors and regulators. Effectively communicating information about the position, performance, risks and opportunities of your firm can influence your cost of capital and access to funding. As such, this is a key responsibility of executive management.

  • Compliance
  • Cost Of Capital
  • Fiduciary Duty
  • Insider Information
  • Refinancing Risk
  • Risk

Public Relations
Public relations is the top level function in an organization for managing communications and relationships with all stakeholders including investors, employees, customers, partners, governments, communities, media representatives and industry influencers. This is often focused on your most important communications such as news, crisis communications and product releases.

  • Communication
  • Corporate Identity
  • Corporate Reputation
  • Extended Producer Responsibility
  • Integrated Marketing Communications
  • Reputational Risk
  • Sustainability

Needs Analysis

Needs Analysis Jonathan Poland

Needs analysis is the process of identifying the valuable requirements for a product, service, experience, process, machine, facility, or infrastructure component. This is a common starting point for branding, product development, programs, projects, and design, as it helps businesses to understand the needs and preferences of their customers and develop solutions that meet those needs.

To conduct a needs analysis, businesses typically gather information about the needs and preferences of their customers through a variety of methods, such as surveys, focus groups, interviews, and customer feedback. This information is then analyzed to identify key trends and insights, and to develop a detailed understanding of the needs and preferences of the target market.

One key aspect of needs analysis is identifying the most important requirements for the product, service, or experience being developed. This may involve prioritizing the needs of the customers, identifying common themes and trends, and developing a clear understanding of the key requirements that must be met in order to satisfy the needs of the target market.

Another important aspect of needs analysis is developing solutions that meet the identified requirements. This may involve creating prototypes, conducting testing and validation, and refining the solution until it meets the needs of the customers. By developing solutions that meet the identified requirements, businesses can improve their chances of success and ensure that their products, services, and experiences are well-received by their target market.

Overall, needs analysis is a crucial practice for businesses that want to develop products, services, and experiences that meet the needs of their customers. By conducting a thorough analysis of the needs and preferences of the target market, businesses can develop solutions that are tailored to the specific needs of their customers, and improve their chances of success. The following are basic types of needs analysis.

Business Needs Analysis
Identifying the goals, objectives and required capabilities of a business.

User Needs Analysis
Analysis of end-user needs. This may include different types of users and stakeholders. For example, user needs for an aircraft might include the needs of pilots, passengers, crew, operations staff and mechanics.

Lead Users
The needs of users who are pushing your products to their edges. For example, a software vendor that captures the requirements of a customer that is using their platform for 40 million transactions a month when a typical customer is at less then 100,000 transactions.

Information Needs Analysis
Capturing needs related to knowledge, information, information flows and data.

Customer Needs Analysis
The marketing or sales process of identifying the elements of a brand, product or service that are important to the purchasing decision.

Goals
Identifying end-goals such as revenue.

Objectives
The required steps to achieve goals such as automation that is required to achieve an efficiency target.

Use Cases
Identifying the scenarios of use and expected behavior of a product using techniques such as use cases and user stories.

Functions
Listing the things that a customer needs to achieve with the product. For example, the ability to turn off the microphone on a device for privacy.

Features
Features describe how functions are implemented. Features are arguably not a customer need but instead represent the way that customer needs are satisfied. However, customers may have strong opinions about features they want such that they become needs.

Quality
Beyond functionality, the elements that give a product value such as materials, customer experience, efficiency, performance, stability, reliability and resilience.

Reverse Quality
Things that subtract from quality such as features that are perceived as annoying or unattractive.

Perceptions
Customer perceptions of design, functions, features and quality. For example, a customer who perceives materials such as metal and wood as higher quality than plastic.

Expectations
Things that the customer expects but doesn’t necessarily voice as a requirement. Unstated expectations are the reason that customers may reject a product that meets all of their documented requirements. As such, needs analysis requires extensive probing to uncover assumptions.

Motivations
The aspects of a brand, product or service that trigger intense motivation in customers to buy. Customers often don’t verbalize the needs that motivate them most. For example, a customer may say they need a luxury brand to be fashionable and handcrafted from fine materials. They might be less likely to voice stronger needs such as their desire to display wealth as a form of social status.

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Product Features Jonathan Poland

Product Features

A product feature is a characteristic or aspect of a product that contributes to its overall functionality and performance. Product…