Technology Factors

Technology Factors

Technology Factors Jonathan Poland

Technology factors are any external changes related to technology that may affect an organization’s strategy. Identifying and analyzing technology factors is a fundamental part of strategic planning methods, such as PEST analysis. Technology can bring changes to business models, products, consumer perceptions, costs, risks, and the competitive landscape. Some common examples of technology factors include the following.

  • Applications
  • Artificial Intelligence
  • Automation
  • Barriers to Entry
  • Bottlenecks
  • Business Models
  • Capabilities & Competencies
  • Communication Tools
  • Consumerization
  • Convergence
  • Customer Experience
  • Data
  • Dematerialization
  • Ecommerce
  • Engagement & Conversion
  • Information Security Threats
  • Information Security Vulnerabilities
  • Infrastructure
  • Intellectual Property
  • Internet of Things
  • Legacy Technology
  • Machines
  • Materials
  • Media
  • Partnerships & Outsourcing
  • Platforms
  • Privacy Processes
  • Productivity & Efficiency
  • Quality
  • Research & Development
  • Revenue Models
  • Software
  • Substitute Goods
  • Systems Technological Change
  • Technology Compliance
  • Technology Culture
  • Technology Prices
  • Technology Regulations
  • Technology Risk
  • Technology Shortages
  • Transactions & Payments
  • Usability

A deeper look some of these examples. 

Consumerization is the process by which businesses begin to use products and services used by consumers.

Convergence is the process by which single technologies replace multiple technologies such that things become one over time.

Dematerialization is the process by which things become smaller and lighter. This also includes physical things being replaced with intangible things.

Legacy technology is technology that is no longer supported or competitive in the market. Technological change includes the deprecation of technologies whereby new technologies eventually become legacy.

Technology culture are the norms, expectations, perceptions, experiences and shared meaning that emerges around technology.

Technology isn’t just information technology. For example, change to basic technologies such as materials can influence product designs, cost, quality, supply and demand in a market.

Substitute goods are products or services that can indirectly compete with your offerings. For example, many consumers use a tablet (iPad) as a substitute for a laptop (Macbook).

Critical Mass Jonathan Poland

Critical Mass

In economics, critical mass refers to the minimum size a company needs to be in order to effectively compete in…

Stakeholders Jonathan Poland

Stakeholders

Stakeholders are individuals or groups who have an interest or concern in something, especially a business. For example, in a…

Best Industries for Selling B2G 150 150 Jonathan Poland

Best Industries for Selling B2G

The best industries for companies that want to acquire a government contract or grant are those that are aligned with…

Information Advantage Jonathan Poland

Information Advantage

A unique knowledge that provides a competitive edge in a specific situation is known as an information advantage. This advantage…

What are End Goals? Jonathan Poland

What are End Goals?

End-goals, also known as long-term goals or ultimate goals, are the desired outcomes or results that an organization or individual…

Deep Learning Jonathan Poland

Deep Learning

Deep learning is a type of machine learning that involves the use of artificial neural networks to learn and make…

Audience Analysis Jonathan Poland

Audience Analysis

Audience analysis is the process of studying and understanding the characteristics of a target audience. This is often done in…

Organizational Culture Jonathan Poland

Organizational Culture

Organizational culture refers to the shared beliefs, values, customs, behaviors, and symbols that characterize an organization and differentiate it from…

Project Proposal Jonathan Poland

Project Proposal

A project proposal is a document that outlines a proposed project and presents it to potential sponsors or stakeholders for…

Learn More

Business Development Jonathan Poland

Business Development

Business development is a multifaceted discipline that involves identifying and pursuing opportunities to grow a business. It’s a combination of…

Recursive Self-improvement Jonathan Poland

Recursive Self-improvement

Recursive self-improvement refers to software that is able to write its own code and improve itself in a repeated cycle…

Knowledge Work Jonathan Poland

Knowledge Work

Knowledge work refers to work that involves the creation, use, or application of knowledge and expertise. It is characterized by…

What is Fandom? Jonathan Poland

What is Fandom?

Fandom refers to the subculture that develops around particular popular culture series or formats, such as films, television shows, characters,…

Creative Destruction Jonathan Poland

Creative Destruction

Creative destruction is a process in which new, innovative ideas and technologies disrupt and replace older, established industries and firms.…

User Story Jonathan Poland

User Story

A user story is a concise description of a specific expectation or need that a user has for a product,…

What is Progress? Jonathan Poland

What is Progress?

Progress is the advancement of positive and lasting change that has a significant impact. It can be challenging to determine…

Bausch + Lomb Jonathan Poland

Bausch + Lomb

Baxter International Inc. is a global healthcare company that develops and manufactures medical products and services for a wide range…

Creative Ability Jonathan Poland

Creative Ability

Creative ability is the talent or aptitude for creating ideas or products that are original, valuable, and impactful. This can…